

Worn Tires
Race to the Victory
v0.00:
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Added a car model made by Marvin.
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Created vehicle wrapper script completly from scratch.
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Added PBR real time rendered cubemap material to car.
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Added PBR real time rendered planar material for asphalt.
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Made road sign plate model for "Give Way" sign.
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Added sunlamp to scene.
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Added particle effects to exhaust.
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Made a tire models.
v0.01:
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Reduced smoke thickness.
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Replaced simple shadows with variance shadows.
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Added gamesystem.py which hold class that allow me to easily navigate data between scenes and update global data instead of updating local data and sending it to globalDict.
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^?^ Started to work on RPM/gear system. Nothing to show yet.
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Added road cone model.
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Improved car paint - specular highlights and other parts of it.
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Added HDR PBR shading to world...
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Added good working, quite tweaked drifting mechanics.
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Improved tire models, needs more improvements, though.
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Fixed ground reflection node setup, need to fix camera setup now.
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Fixed collision bounds, improved physics of scene.
v0.02:
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Added border models with sponsor logos(Blender, GIMP, Adris 3D Game Development).
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Adeed drive setup setting. Possible choices are: rear, front, full(4x4).
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Added spoiler.
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Added concrete block model.
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Created new environment map(common).
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Finished the "Give Way" road sign model.
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Common-colored car for a previews.
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Improved car grill, at the same time reducing draw calls(most of scene meshes use "Props" material).
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Added texture to car rear lamps. Also made them use "Props" material reducing draw calls even more. Soon I expect there to be like 5 or 6 material draw calls per scene
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Improved car paint managing.
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Started work on car damage stage models. Now it is dependent from scorpion81 if either I will use damage stages or real-time calculated deformation.
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Improved asphalt material.
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Fixed "Props" material normalmaps.

v0.03:
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Fixed ground reflection background(sky).
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Added simple security barrel model.
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Improved planar surface material system(ground).
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Cleaned the VehicleWrapper.py code, made it user friendlier and shorter.
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Fixed one part of object reflections(HDR part).
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Added common road model(modular parts: straight, corner, t-cross).
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Added garbage can model.
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Scaled car down a bit to match it to more realistic scales.
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Remade the VehicleWrapper script to use definiton based system for easier navigation for future fixes.
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Added first rims from "Venomous" called "6-blade.
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Added logo to car.
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Improved car paint a bit.
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Improved glass material a bit.
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Added street lamp model.
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Reduced camera distance from car.
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Added coned thuja model(needs better artist to redo/polish this model).
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Scaled down spoiler for realism.
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Created some LODs(security barrel).
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Improved scene lighting.
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Created day-night cycle.
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Added sky(preetham).
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Set shadows to simple, still testing to see which method(simple or variance) looks and acts better.
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Adapted reflections to work fine with dynamic light cycle.
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Made a seperate reflection map for scene(using reflection probe positions and a single cubemap render. This way reflections always fit current environment pretty well, but doesn't flicker(due to camera moving all the time) or cause FPS drops. In addition, I render it only once per 30 frames(could be less, but there is day/night cycle). Now I am tottally crying for mipmap node, otherwise I can't return roughness to scene).
v0.04:
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Added rigid-body joint for coned thuja. Now driving over it feels way more realistic.
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Added physics LOD(coned thuja).
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Added drag equation and rolling resistance.
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Improved camera placement.
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Added engine equations(torque curves, RPM etc.).
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Added transmission.
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Added engine still state, engine drive state and gear shift sounds.
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Added newsletter model.
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Added RPM gaudge.
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Added gear gaudge.
v0.05
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Replaced car sounds with ones that Marvin gave to me. They're much better than I had now.
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Added speed gaudge.
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Rear wing(spoiler) now affects car performance(minimally, but does).
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Added in Karowa map.
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Optimised game by reducing reflection render times.
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Created some LOD systems for level.
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Added steering reuducer for keyboard control(currently only one in game). Left SHIFT key now reduces steering amount 2 times when being held down.
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Added way better car paint.
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Currently set trees to not to use shading so that performance increases.
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Added way better camera setup.