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v0.00:

  • Added a car model made by Marvin.

  • Created vehicle wrapper script completly from scratch.

  • Added PBR real time rendered cubemap material to car.

  • Added PBR real time rendered planar material for asphalt.

  • Made road sign plate model for "Give Way" sign.

  • Added sunlamp to scene.

  • Added particle effects to exhaust.

  • Made a tire models.

v0.01:

  • Reduced smoke thickness.

  • Replaced simple shadows with variance shadows.

  • Added gamesystem.py which hold class that allow me to easily navigate data between scenes and update global data instead of updating local data and sending it to globalDict.

  • ^?^ Started to work on RPM/gear system. Nothing to show yet.

  • Added road cone model.

  • Improved car paint - specular highlights and other parts of it.

  • Added HDR PBR shading to world...

  • Added good working, quite tweaked drifting mechanics.

  • Improved tire models, needs more improvements, though.

  • Fixed ground reflection node setup, need to fix camera setup now.

  • Fixed collision bounds, improved physics of scene.

v0.02:

  • Added border models with sponsor logos(Blender, GIMP, Adris 3D Game Development).

  • Adeed drive setup setting. Possible choices are: rear, front, full(4x4).

  • Added spoiler.

  • Added concrete block model.

  • Created new environment map(common).

  • Finished the "Give Way" road sign model.

  • Common-colored car for a previews.

  • Improved car grill, at the same time reducing draw calls(most of scene meshes use "Props" material).

  • Added texture to car rear lamps. Also made them use "Props" material reducing draw calls even more. Soon I expect there to be like 5 or 6 material draw calls per scene

  • Improved car paint managing.

  • Started work on car damage stage models. Now it is dependent from scorpion81 if either I will use damage stages or real-time calculated deformation.

  • Improved asphalt material.

  • Fixed "Props" material normalmaps.

     

v0.03:

  • Fixed ground reflection background(sky).

  • Added simple security barrel model.

  • Improved planar surface material system(ground).

  • Cleaned the VehicleWrapper.py code, made it user friendlier and shorter.

  • Fixed one part of object reflections(HDR part).

  • Added common road model(modular parts: straight, corner, t-cross).

  • Added garbage can model.

  • Scaled car down a bit to match it to more realistic scales.

  • Remade the VehicleWrapper script to use definiton based system for easier navigation for future fixes.

  • Added first rims from "Venomous" called "6-blade.

  • Added logo to car.

  • Improved car paint a bit.

  • Improved glass material a bit.

  • Added street lamp model.

  • Reduced camera distance from car.

  • Added coned thuja model(needs better artist to redo/polish this model).

  • Scaled down spoiler for realism.

  • Created some LODs(security barrel).

  • Improved scene lighting.

  • Created day-night cycle.

  • Added sky(preetham).

  • Set shadows to simple, still testing to see which method(simple or variance) looks and acts better.

  • Adapted reflections to work fine with dynamic light cycle.

  • Made a seperate reflection map for scene(using reflection probe positions and a single cubemap render. This way reflections always fit current environment pretty well, but doesn't flicker(due to camera moving all the time) or cause FPS drops. In addition, I render it only once per 30 frames(could be less, but there is day/night cycle). Now I am tottally crying for mipmap node, otherwise I can't return roughness to scene).

     

     

     

     

     

     

     

     

     

v0.04:

  • Added rigid-body joint for coned thuja. Now driving over it feels way more realistic.

  • Added physics LOD(coned thuja).

  • Added drag equation and rolling resistance.

  • Improved camera placement.

  • Added engine equations(torque curves, RPM etc.).

  • Added transmission.

  • Added engine still state, engine drive state and gear shift sounds.

  • Added newsletter model.

  • Added RPM gaudge.

  • Added gear gaudge.

     

     

     

     

     

     

     

     

     

 

v0.05

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  • Replaced car sounds with ones that Marvin gave to me. They're much better than I had now.

  • Added speed gaudge.

  • Rear wing(spoiler) now affects car performance(minimally, but does).

  • Added in Karowa map.

  • Optimised game by reducing reflection render times.

  • Created some LOD systems for level.

  • Added steering reuducer for keyboard control(currently only one in game). Left SHIFT key now reduces steering amount 2 times when being held down.

  • Added way better car paint.

  • Currently set trees to not to use shading so that performance increases.

  • Added way better camera setup.

     

     

     

     

     

     

     

     

     

 

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