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v0.00:

  • Added a car model made by Marvin.

  • Created vehicle wrapper script completly from scratch.

  • Added PBR real time rendered cubemap material to car.

  • Added PBR real time rendered planar material for asphalt.

  • Made road sign plate model for "Give Way" sign.

  • Added sunlamp to scene.

  • Added particle effects to exhaust.

  • Made a tire models.

v0.01:

  • Reduced smoke thickness.

  • Replaced simple shadows with variance shadows.

  • Added gamesystem.py which hold class that allow me to easily navigate data between scenes and update global data instead of updating local data and sending it to globalDict.

  • ^?^ Started to work on RPM/gear system. Nothing to show yet.

  • Added road cone model.

  • Improved car paint - specular highlights and other parts of it.

  • Added HDR PBR shading to world...

  • Added good working, quite tweaked drifting mechanics.

  • Improved tire models, needs more improvements, though.

  • Fixed ground reflection node setup, need to fix camera setup now.

  • Fixed collision bounds, improved physics of scene.

v0.02:

  • Added border models with sponsor logos(Blender, GIMP, Adris 3D Game Development).

  • Adeed drive setup setting. Possible choices are: rear, front, full(4x4).

  • Added spoiler.

  • Added concrete block model.

  • Created new environment map(common).

  • Finished the "Give Way" road sign model.

  • Common-colored car for a previews.

  • Improved car grill, at the same time reducing draw calls(most of scene meshes use "Props" material).

  • Added texture to car rear lamps. Also made them use "Props" material reducing draw calls even more. Soon I expect there to be like 5 or 6 material draw calls per scene

  • Improved car paint managing.

  • Started work on car damage stage models. Now it is dependent from scorpion81 if either I will use damage stages or real-time calculated deformation.

  • Improved asphalt material.

  • Fixed "Props" material normalmaps.

     

v0.03:

  • Fixed ground reflection background(sky).

  • Added simple security barrel model.

  • Improved planar surface material system(ground).

  • Cleaned the VehicleWrapper.py code, made it user friendlier and shorter.

  • Fixed one part of object reflections(HDR part).

  • Added common road model(modular parts: straight, corner, t-cross).

  • Added garbage can model.

  • Scaled car down a bit to match it to more realistic scales.

  • Remade the VehicleWrapper script to use definiton based system for easier navigation for future fixes.

  • Added first rims from "Venomous" called "6-blade.

  • Added logo to car.

  • Improved car paint a bit.

  • Improved glass material a bit.

  • Added street lamp model.

  • Reduced camera distance from car.

  • Added coned thuja model(needs better artist to redo/polish this model).

  • Scaled down spoiler for realism.

  • Created some LODs(security barrel).

  • Improved scene lighting.

  • Created day-night cycle.

  • Added sky(preetham).

  • Set shadows to simple, still testing to see which method(simple or variance) looks and acts better.

  • Adapted reflections to work fine with dynamic light cycle.

  • Made a seperate reflection map for scene(using reflection probe positions and a single cubemap render. This way reflections always fit current environment pretty well, but doesn't flicker(due to camera moving all the time) or cause FPS drops. In addition, I render it only once per 30 frames(could be less, but there is day/night cycle). Now I am tottally crying for mipmap node, otherwise I can't return roughness to scene).

     

     

     

     

     

     

     

     

     

v0.04:

  • Added rigid-body joint for coned thuja. Now driving over it feels way more realistic.

  • Added physics LOD(coned thuja).

  • Added drag equation and rolling resistance.

  • Improved camera placement.

  • Added engine equations(torque curves, RPM etc.).

  • Added transmission.

  • Added engine still state, engine drive state and gear shift sounds.

  • Added newsletter model.

  • Added RPM gaudge.

  • Added gear gaudge.

     

     

     

     

     

     

     

     

     

 

v0.05

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  • Replaced car sounds with ones that Marvin gave to me. They're much better than I had now.

  • Added speed gaudge.

  • Rear wing(spoiler) now affects car performance(minimally, but does).

  • Added in Karowa map.

  • Optimised game by reducing reflection render times.

  • Created some LOD systems for level.

  • Added steering reuducer for keyboard control(currently only one in game). Left SHIFT key now reduces steering amount 2 times when being held down.

  • Added way better car paint.

  • Currently set trees to not to use shading so that performance increases.

  • Added way better camera setup.

     

     

     

     

     

     

     

     

     

 

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The site looks good already, but with premium upgrade it would have a good custom domain, better features and more.

The game would also progress better with some funds so that I can get new hardware and software.

The way I can get it all for now is only donations. If you have time and some money and you want to help somebody, don't be afraid to click the button below and donate to me and my team so that we can grow faster.

Thank you for your support!:)

 

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Adris 3D development team game "Worn Tires: Race to the Victory"

Leader: Adrians Netlis

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